"I want to design awesome experiences and make people have 'the feels' when they play video games."
Like most of us, I loved watching and playing video games since I was little. I also loved going outside and trying to be the child of the forest or something crazy like that. I love adventure in my life whether that be exploring a new place, eating new foods, or experiencing new games and scenarios. And making games is a pretty sweet thing to do in life if you ask me.
My academic background is in architecture at The University of Texas at Austin (LD in RL!). But I've been working on games during that time primary as a level designer + artist on student projects.
I previously worked at Intific, Inc as a level and combat/AI designer working a first-person shooter project in Unreal Engine 4 for military training.
Now, I'm a level designer at Gunfire Games :)
Summary of Qualifications:
• Work experience in level design, environment art, and combat design in Unreal Engine 4 and Unity
• Academic background in architecture - understands psychology of space, layout, and movement
• Developed AI behaviors and gameplay mechanics as well as tuning, balancing, and working on difficulty progression
• Great communication skills working with other disciplines on features and focusing on development needs
Unreal Engine 4
Visual Scripting (Blueprints)
3Ds Max (modeling, UVs)
Educational Background - The University of Texas at Austin
•Bachelor of Architecture - Five-year professional degree
•GAMMA Capstone Gaming Program - Game development program at UT Austin
•Business Foundations Program - Foundation courses in McCombs School of Business: Management, Finance, Marketing, Business Law
Can provide full resume upon request