"I want to design awesome experiences and make people have 'the feels' when they play video games."
Like most of us, I loved watching and playing video games since I was little. I also loved going outside and trying to be the child of the forest or something crazy like that. I love adventure in my life whether that be exploring a new place, eating new foods, or experiencing new games and scenarios. And making games is a pretty sweet thing to do in life if you ask me.
My academic background is in architecture at The University of Texas at Austin (LD in RL!) so I naturally gravitate towards level design. I previously worked at Intific, Inc as a level and encounter designer working a first-person shooter project in Unreal Engine 4 for military training.
Now, I'm a level designer at Gunfire Games working on titles such as Darksiders 3 and From Other Suns.
Summary of Qualifications:
• Level design experience in single-player blockouts, multiplayer co-op shooters, and modular set pieces / environment variants
• Scripting experience in setting up gameplay moments and encounters with combat designers
• Great communication skills working with other disciplines on features such as environmental set-pieces or creature design
• Academic background in architecture with understanding of pacing and layout
Unreal Engine 4
Visual Scripting (UE4 blueprints)
3Ds Max (blockouts/modeling)
Educational Background - The University of Texas at Austin
•Bachelor of Architecture
•GAMMA Capstone Gaming Program - Game development program at UT Austin
•Business Foundations Program - Foundation courses in McCombs School of Business: Management, Finance, Marketing, Business Law
Can provide full resume upon request